Here’s a demo of my livefont – FUTURA ANIMATED. You can’t go wrong with a bit of Johnny Cash.
Many things have changed since I had originally attempted a motion font. LiveType and Apple’s Motion are both, basically, dead. But in their place a whole new batch of animated type developments have occurred. The term “animography” has been coined, and a new marketplace and gallery of original motion font files are working in After Effects. The beginning work of my small expression has been expanded into the far more robust and useful “Characteristic” script for AE, recreating much of LiveType’s functionality. The author of “Characteristic”, was kind enough to send me a demo version of his script, and I have updated FUTURA ANIMATED to be compliant and is ready for you to download and create all the animography you please.
Designing the animations of each glyph so they referenced and respected the principles of Futura was great fun. This was initially created for a corporate video job at Cobra Creative- when all of the titles were laid out, we struck upon the idea of animating each letter in AE and then typing with the animated movies assigned to the glyphs. This proved a bit more difficult then I initially assumed- after some research, it seemed as though Apple’s Motion could use “LiveFonts” but you had to create them in LiveType. So, I installed Livetype, and it creates livefonts with an XML-like format and quicktime references. If you want to use FUTURA ANIMATED, here’s the livefont. It loads in both Motion and LiveType.
For the real job, I just placed precomps in AE.
Bran Dougherty-Johnson @psst3 on twitter asked how to get it working in AE, so we whipped up (with the super crazy support of Kevin, our developer) something that pretty closely matches the functionality of LiveType in AE. The alphabet is laid out on a timeline, then precomped. The precomp is time remapped and then the remap values are driven by the charAt values of a type layer… So, type in what you want in the type driver layer, dupe the precomps, and it should map accordingly, although you have to manually do the kerning adjustments. There is a slider to control time offset and some variables for individual animation duration for holds and outros- all handy if you want to sub in your own glyph animations!
I’m building another livefont based on Gaudy Sans Hairline for a video remix pack for electronic musician Moldover, which will have speak & spell audio baked into it. Check out a little sneak peak here-
Thanks to Cobra Creative for letting me mess around with this stuff for a few days instead of dragging and dropping an AE type preset on the titles. High fives to Ryan and Jake for finishing up some of the glyphs.
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Riot Games is one of the leading game developers and the company behind the massive League of Legends (LoL) multiplayer games. The LoL games are played on a professional level as the biggest esport in the world, with over 800 professional players on over 100 teams. In 2020, they launched ‘LoL Esports‘, a platform and voice for the world-class competition who are committed to delivering events and entertainment that celebrate their international leagues.
I partnered with the Riot’s Global Esports team on three pillars of the ‘LoL Esport’ brand – creative directing and designing the logo animations, broadcast sting and video to launch the brand into the world.
Joyce N. Ho
Design & Animation
Joyce N. Ho, Miguel Rato