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Machine Animation Tutorial: Rigging a Cable Chain in Maya 2017



Joe explains how to use the IK spline function to create rigging for a cable chain.

See more of our work at http://RaconteurAnimation.com

Summary:

Group all chain links and make sure they are aligned to the XYZ axes for proper rotation

Use the Skeleton>Create Joints tool to create a joint chain. Be sure to turn on Point Snapping to align each joint to the center of rotation for each chain link.

Use Create>Curve Tools>EP Curve Tool to create a curve with CVs at each joint. Again, be sure to turn on Point Snapping.

Create the IK setup by using Skeleton>Create IK Spline Handle

Bind the chain links to the joints by middle-mouse-dragging each polygon object into its respective joint in the Outliner.

Attach the curve to the “grabber” by using driven keyframes or by writing an expression:

chainCurve.translateX = (grabberObject.translateX / 2)

Resources:

FK and IK Explained – Which One to Use and When? by Miloš Černý

Subscribe to My YouTube Channel

Use Spline IK by Autodesk
http://help.autodesk.com/cloudhelp/2017/ENU/Maya/files/GUID-F8854E79-AA13-4065-A8E6-D66AB8FD24BB.htm#!

Inverse Kinematics (IK) by Autodesk
http://help.autodesk.com/cloudhelp/2017/ENU/Maya/files/GUID-07C3BA47-32BB-477B-B6C5-1090E5C9B81C.htm#!

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Autocad´s Sweep command, but in Blender 2.56??



That video show how to use Bézier Curves like Autocad´s Sweep, in the Blender 2.56 Beta.

The original post in my blog.

Mundos paralelos: Autocad´Sweep e Curvas Bézier no Blender 2.56

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MASH – World Node Ecosystems.



New in Maya 2017 Update 3!

MASH’s new World node is a biggie. In this video Ian walks you through how to use the Ecosystems feature and the Genotype Editor to naturally populate a landscape with different species of trees.

If you’re going to start really pushing this it’s worth looking into how render proxies work. Vray, Arnold and Redshift etc all have their own way of doing things but this video from Saul Espinosa is worth a watch – https://vimeo.com/205140570

Not just for trees. Go wild!

http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-41197100-55FB-461D-A310-9657A6C6935F

Created using Maya 2017 Update 3.
MASH is an Autodesk product shipping with Maya 2016 Extension 2 and above.

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3ds Max Speed Tips – 02: Lazy UVWs



Second in the series of speed and workflow tips for 3ds Max.

This one covers a way to get around uvw coordinates of unusual objects. It shows you a technique on how to use multiple uvw channels to create a tile-less, seamless, unwrap free texture on your objects, without any visible stretching or pinching. It is a quick method that lets you power through an often undesirable task.

If you liked this video, check out the rest of the series in this album: https://vimeo.com/album/2233877

If you have any suggestions for speed tips, or request for other tutorials or maxscript things, please feel free to send me a message or leave a comment!

www.aarondabelow.com

Likes: 132

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Retopologizing Workflow in Maya with Quad Draw



A version of this video with an improved audio quality is available here: https://youtu.be/C4jAvsACL2o
(I will replace this video with the improved version when my upload quota is restored)

In this video I first talk about how to use the Quad Draw tool in the new Modeling Toolkit in Maya.

Then I go on to show how to retopologize a model with uneven distribution of mesh detail. I also show how easily retopologizing can achieve proper edge flows.

I write more about this in my blog post:
http://patrickvfx.blogspot.com/2015/09/retopologizing-workflow-in-maya-with.html

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3ds Max Speed Tips – 04: Rule of Three



Fourth in the series of speed and workflow tips for 3ds Max.

I hate doing things three times. Here is how to use Maxscript and the built in listener to make batch changes to things in your scene. Also how retrieve variables from objects quickly to develop scripts that actually save you time, the first time you use them.

A beginner should be able to follow this video, but it is pretty rapid paced, so if you may be interested in a previous video, where I cover tool creation: https://vimeo.com/41341256

If you liked this video, check out the rest of the series in this album: vimeo.com/album/2233877

If you have any suggestions for speed tips, or request for other tutorials or maxscript things, please feel free to send me a message or leave a comment!

www.aarondabelow.com

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Tutorial: Flooding an Aquarium – Part 2 – Rendering in Maya with V-Ray and Krakatoa MY (HD in Info)



In this part I will show you how to render the simulation we did in Part 1. For this we’re going to use Maya, V-Ray and Krakatoa MY. Inside Krakatoa for Maya I will show you how to color the particles based on their velocity/speed using Magma.

Here’s the alternate tutorial: http://www.thinkboxsoftware.com/kmy-mapping-by-velocity-length/

This is a tutorial for beginners so I’m taking it slow. This is a tutorial for beginners so I’m taking it slow. Please show me your endresults or critique me in the comments after you finished doing these tutorials!

Part 1 can be found here: https://vimeo.com/86193617
Part 3 can be found here: https://vimeo.com/86193618
For higher Quality here’s the YouTube playlist: http://www.youtube.com/playlist?list=PLSRBKRc8j2xyIxv7Cb284Iw8LsL7cLhY7

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Pool Game Gone Wrong



This video was created in my DTC 435 class at Washington State University Vancouver in Spring 2020. The objective of this project was to create a video of a conflict between 2 characters. My characters of choice are pool balls. The main point of the video is the white ball hits the striped balls around and the solid balls are fed up with it and try to teach the white ball a lesson. The objects were created in Autodesk Maya. I also used Maya to render the images to create the image sequence for the video. The creation of the composition was created in Adobe After Effects. The sound was found from Creative Commons files on Freesound.com.

My initial idea was to incorporate a pool stick to be added in the video, but with the stick interfering with the camera. How I came up with this video that I created was one of my favorite table games, Billiards. When playing the game, I noticed that the white ball is the one hitting all of the other balls, therefore making the white ball like a bully to the other balls. With that thinking I thought it would make a good conflict in a video. If I had to had more time with the video, I would have had the pool balls do a chase scene around different objects found in a game room. I would have added more objects to the scene in the background, but I thought it would be distracting to the camera movements.

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Arnold Maya Rendering Tutorial – basic interior sunlight – 3D files avail free at Dropbox



Please try my Udemy course in how to shoot HDR 360 panoramic photos for VFX lighting. Here is a coupon code for half off! https://www.udemy.com/hdr-360-pano/?couponCode=pano1_vimeo_2015

This is a VFX tutorial that demonstrates how to use Arnold and Maya to create sunlight illuminating an interior room. With the mtoa Arnold plug-in, I show how to use aiSkyDomeLight which reads in an HDR skyline image for simulating dusk sunset on a 3D model. Also covered here is Linear Color Workflow, aiStandard shader, and Arnold Ray Sampling. Here is a link to the Maya 2013 file, with textures and HDR environment. https://www.dropbox.com/sh/lwywiwe81i31ipo/_TkSe3afe1

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RayFire Tracer & TP



RayFire Tracer piped into TP after breaking by map. The rifts are then volume broken and tiny debris comes off of edges but is not part of the SC simulation.
The setup is stupid simple yet has nice detail and RayFire Tracer is blazing fast fracturing it in that detail (multi threaded) and already provides you with IDs for edges and fragments! How to use RayFire Tracer check here: http://www.youtube.com/watch?v=L9ynm8U04hc

Note to self: Some pieces are lingering in mid air. a PSelect > ParticeDie will take care of that.

http://incendii.com/training/?p=629 84min RayFire Tracer & Thinking Particles tutorial now available www.volatilevfx.com

Have a good weekend y’all!

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