In this quick Tutorial i´ll show how to make a useful clay or override material in Cinema 4D.
It´s just a combination of a Fresnel shader and Ambient Occlusion. You can use Lights in your scene, but
it will also work without. Best results with the Physical Renderer.
Please drop a comment if you have any suggestion.
Hope it´s useful! Please share!
Join my Tutorial Group:https://vimeo.com/groups/etuts
In this video, Xrossfader asks us how to make a look similar to this Nike ad from Matthew Day (https://vimeo.com/118639369). We used a whale, but you can use any shape for the same effect.
This project started thanks to this video https://vimeo.com/4976255. I tried my best to replicate the rolling effect. (you can download the source file and look how was done!!!)
It was very interesting to take a look at ICE and see how powerfull it is. Seems to me much more powerful than xpresso, infact i couldnt replicate a couple of nodes of his setup!
So to make my rig work i had to use NaturalRolling, a great xpresso node done by Westy http://www.geocities.jp/westy_net/tools/xpresso/xpresso006/NaturalRollingNode1_0.html
This rig is still a work in progress and i will make it more user friendly over time (right now is pretty messy sry).
I have 3 goals for this rig (any help is very well accepted):
1 get rid of NaturalRolling and make it all with xpresso tools
2 make it more user friendly
3 find a reliable way to make deforming shapes roll on deforming surfaces (i currently have heavy sliding problems)
Thanks a lot to Torben Dirksmeyer who helped me a lot understand the softimage file!
This file is just working until c4d r19
How to make a paper house folding animation in Cinema 4D. Part1: cutting and folding
1) make a plan, draw it on paper
2) create a plane in Cinema and cut out the parts you don’t need
3) select areas and shift their axis (hold F10 in C4D R12 and earlier)
4) fold them while setting keyframes (use auto keyframes and point mode)
The final result looks like this: http://vimeo.com/40143279
Tutorial example: https://vimeo.com/72060089
For the experienced users who just want to jump into Xpresso, the fun starts at 10 minutes or so.
In this tutorial we will see how to make a procedural setup using xpresso, to stick a texture or a shader into a cloner for use with MoGraph effectors.
You might have noticed I started using the tip jar. If you found this useful, feel free to leave a tip at your convenience.
By popular demand, here’s a quick and dirty video guide for recreating this:
To get the optimal effect, use an actual painted texture in the alpha. Also, the number and size of the planes has a big influence on the look. This is just showing the basic steps because I got a lot of people asking about it when I made the original video.
In this AskGSG segment, toninhotoneta asks us how to make this crazy technique in this video by Sogno (https://vimeo.com/65194636). We tackled it by using the Collision Deformer and some basic Lighting Rigs.
01:13 – (I) – Intro & Deformers
03:16 – (II) – Mograph Effectors & Shading
06:53 – (III) – Soft Body , Cloth & Spline Dynamics
10:00 – (IV) – Others Tutorials about Vertex Maps
15:20 – (V) – How Can We Animate Vertex Maps
25:48 – (VI) – Some Exemples of Animated Vertex Maps
31:44 – (VII) – 3 Differents Setups with Vertex Maps
Applying Damage & Wear To Models : https://vimeo.com/93337566
Creating dynamic wrinkles and creases with the Tension Tag in Cinema 4D : https://vimeo.com/26323998
How to generate Cavity Maps with the Tension Tag : https://vimeo.com/26323998
How to use a Vertex Map for Colorizing Polygons : https://vimeo.com/58266411
How to generate a Falloff for Vertex Maps with Pose Morph : https://vimeo.com/58290519
How to create a Falloff Gizmo for Vertex Maps in C4D (Xpresso) : https://vimeo.com/26568353
How to use Vertex Maps with MoGraph Effectors in Cinema 4D : https://vimeo.com/26319440
Vertex Map + Shader Effector + Particle Falloff for organic wavy motion : https://vimeo.com/26328994
IBC 2014 : https://vimeo.com/106838476
weight map propagation : https://vimeo.com/73997991
Vertex Map Animator : http://www.c4dzone.com/en/blog/videoblog-1/vertex-map-animator-3-0-upgrade-349.htm
-Paul Everett (CinemaPlugins.com)
-Project4D-(Not mentionned in the tutorial but check it out)
Up, up and AWAY with another Cinema 4D r14 Studio tutorial floating through the steps of creating a balloon cluster using the MoGraph Cloner and attempting to attach some dynamic strings. Learn How to use the Spline Effector and Random Effector to vary the position and scale of the balloons as well as generate random colors automatically. (And making a few mistakes along the way – watch Part 2 https://vimeo.com/71560647 for solutions)
OLD UPDATE (before recording Part 2): Bad info on my part… After going back and trying a viewer’s suggestion, I turned down the number of clones to test it, only to realize the Connector Object wasn’t reacting to dynamics in the cloner at all because I didn’t make it a child of the balloon. Whoops. Sorry Guys. I’ll try to work on a solution in the future.
Be sure to check out Visionlux and Yader’s comments below for a great solutions!
https://vimeo.com/70779473#comment_9695783 (The solve I use in Part 2)
In this tutorial I’m going to show you how to use X-Particles and TurbulenceFD to create additional debris and dust or smoke for your C4D dynamics simulations.
Follow up Tutorial (using XP 3.5): https://vimeo.com/149139316
Scene File: http://florianthamer.com/wp-content/uploads/2016/05/Particles_For_Dynamics.zip
This is the scene you see at the end of the tutorial.