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Make a Clay or Override Material // Cinema 4D Quick Tip



In this quick Tutorial i´ll show how to make a useful clay or override material in Cinema 4D.
It´s just a combination of a Fresnel shader and Ambient Occlusion. You can use Lights in your scene, but
it will also work without. Best results with the Physical Renderer.
Please drop a comment if you have any suggestion.
Hope it´s useful! Please share!
Join my Tutorial Group:https://vimeo.com/groups/etuts

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Use After Effects To Composite Two Separate Cinema 4D Renders



In this video, Xrossfader asks us how to make a look similar to this Nike ad from Matthew Day (https://vimeo.com/118639369). We used a whale, but you can use any shape for the same effect.

http://greyscalegorilla.com/blog/tutorials/use-after-effects-to-composite-two-separate-cinema-4d-renders/

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Rolling Shapes. C4D xpresso! DOWNLODABLE



WIP!

http://www.mediafire.com/file/i95zq29j1ncflqx/Rolling_Shapes_V001.c4d

This project started thanks to this video https://vimeo.com/4976255. I tried my best to replicate the rolling effect. (you can download the source file and look how was done!!!)
It was very interesting to take a look at ICE and see how powerfull it is. Seems to me much more powerful than xpresso, infact i couldnt replicate a couple of nodes of his setup!
So to make my rig work i had to use NaturalRolling, a great xpresso node done by Westy http://www.geocities.jp/westy_net/tools/xpresso/xpresso006/NaturalRollingNode1_0.html

This rig is still a work in progress and i will make it more user friendly over time (right now is pretty messy sry).

I have 3 goals for this rig (any help is very well accepted):
1 get rid of NaturalRolling and make it all with xpresso tools
2 make it more user friendly
3 find a reliable way to make deforming shapes roll on deforming surfaces (i currently have heavy sliding problems)

Thanks a lot to Torben Dirksmeyer who helped me a lot understand the softimage file!

This file is just working until c4d r19

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Cinema 4D folding a paper house tutorial – part 1



How to make a paper house folding animation in Cinema 4D. Part1: cutting and folding

Basic procedure:
1) make a plan, draw it on paper
2) create a plane in Cinema and cut out the parts you don’t need
3) select areas and shift their axis (hold F10 in C4D R12 and earlier)
4) fold them while setting keyframes (use auto keyframes and point mode)

The final result looks like this: http://vimeo.com/40143279

more info:

Tutorial: animiertes Papierhaus in Cinema 4D – Teil 1Tutorial: Making a paper house animation in Cinema 4D – part 1



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Tutorial: Stick Shader in MoGraph using Xpresso



Tutorial example: https://vimeo.com/72060089
For the experienced users who just want to jump into Xpresso, the fun starts at 10 minutes or so.

In this tutorial we will see how to make a procedural setup using xpresso, to stick a texture or a shader into a cloner for use with MoGraph effectors.

You might have noticed I started using the tip jar. If you found this useful, feel free to leave a tip at your convenience.

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HOW TO: Painterly 3D clouds in Cinema 4D (“Paths of Hate” style)



By popular demand, here’s a quick and dirty video guide for recreating this:

To get the optimal effect, use an actual painted texture in the alpha. Also, the number and size of the planes has a big influence on the look. This is just showing the basic steps because I got a lot of people asking about it when I made the original video.

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How to Use The Collision Deformer To Make A Shockwave



In this AskGSG segment, toninhotoneta asks us how to make this crazy technique in this video by Sogno (https://vimeo.com/65194636). We tackled it by using the Collision Deformer and some basic Lighting Rigs.

http://greyscalegorilla.com/blog/tutorials/how-to-use-the-collision-deformer-to-make-a-shockwave/

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Cinema 4D : Tutorial on Vertex Maps



-Chapters-

01:13 – (I) – Intro & Deformers
03:16 – (II) – Mograph Effectors & Shading
06:53 – (III) – Soft Body , Cloth & Spline Dynamics
10:00 – (IV) – Others Tutorials about Vertex Maps
15:20 – (V) – How Can We Animate Vertex Maps
25:48 – (VI) – Some Exemples of Animated Vertex Maps
31:44 – (VII) – 3 Differents Setups with Vertex Maps

Sources :

-Ben Watts-

Applying Damage & Wear To Models : https://vimeo.com/93337566

-Yader-

Creating dynamic wrinkles and creases with the Tension Tag in Cinema 4D : https://vimeo.com/26323998

How to generate Cavity Maps with the Tension Tag : https://vimeo.com/26323998

How to use a Vertex Map for Colorizing Polygons : https://vimeo.com/58266411

How to generate a Falloff for Vertex Maps with Pose Morph : https://vimeo.com/58290519

How to create a Falloff Gizmo for Vertex Maps in C4D (Xpresso) : https://vimeo.com/26568353

How to use Vertex Maps with MoGraph Effectors in Cinema 4D : https://vimeo.com/26319440

-Douwe-

Vertex Map + Shader Effector + Particle Falloff for organic wavy motion : https://vimeo.com/26328994

-Mathias Zabiegly-

http://www.zabiegly.de/xpresso/index.html

-Simon Holmedal-

IBC 2014 : https://vimeo.com/106838476

-Krotmonster-

weight map propagation : https://vimeo.com/73997991

-C4DZone-

Vertex Map Animator : http://www.c4dzone.com/en/blog/videoblog-1/vertex-map-animator-3-0-upgrade-349.htm

-Paul Everett (CinemaPlugins.com)

https://cinemaplugins.com/c4d-plugins/topology-vertex-maps/

https://cinemaplugins.com/c4d-plugins/add-effectors-vol-1/

-Project4D-(Not mentionned in the tutorial but check it out)

Subscribe to My YouTube Channel

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Cinema 4D Tutorial – Balloons: PART 1



Up, up and AWAY with another Cinema 4D r14 Studio tutorial floating through the steps of creating a balloon cluster using the MoGraph Cloner and attempting to attach some dynamic strings. Learn How to use the Spline Effector and Random Effector to vary the position and scale of the balloons as well as generate random colors automatically. (And making a few mistakes along the way – watch Part 2 https://vimeo.com/71560647 for solutions)

OLD UPDATE (before recording Part 2): Bad info on my part… After going back and trying a viewer’s suggestion, I turned down the number of clones to test it, only to realize the Connector Object wasn’t reacting to dynamics in the cloner at all because I didn’t make it a child of the balloon. Whoops. Sorry Guys. I’ll try to work on a solution in the future.

Be sure to check out Visionlux and Yader’s comments below for a great solutions!


https://vimeo.com/70779473#comment_9695783 (The solve I use in Part 2)

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Cinema 4D Tutorial: X-Particles and TurbulenceFD for Dynamic Simulations



In this tutorial I’m going to show you how to use X-Particles and TurbulenceFD to create additional debris and dust or smoke for your C4D dynamics simulations.

Follow up Tutorial (using XP 3.5): https://vimeo.com/149139316

Scene File: http://florianthamer.com/wp-content/uploads/2016/05/Particles_For_Dynamics.zip
This is the scene you see at the end of the tutorial.

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