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3Ds Max + Vray Tutorial – Create Foam Around the 3D Objects with VRayDistanceTex – Intro Part 1/3



In this Intro tutorial we learn how to apply foam around the 3d objects , we use a Vray Material with VRayDistanceTex.

Part 2 Link : https://vimeo.com/43444742
Part 3 Link : https://vimeo.com/43455180
More Tutorials + CG News : http://www.wtv3d.com

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L’Artista (Cinema 4D R23 Release Film)



This short was produced by Can Erduman to showcase the new character tools in Cinema 4D R23.
I joined the team for lighting, rendering and compositing.

more insights: https://andiwenzel.de/lartista-2020

Year: 2020
Client: Maxon

Credits:
Can Erduman (https://canerduman.de/): Direction, Character Creation, Animation
Alex Bootz (https://alexbootz.de/): Character Animation, Editing, Cinematography
Sebastiao Lopes (https://www.sebastiaolopes.com/): Character Animation, Special FX
Andi Wenzel (https://andiwenzel.de/): Lighting, Rendering, Compositing
Bernd Kopf (https://kopfgestaltung.de/): SFX / Music
Bastian J. Schiffer (https://prdx.de/): Title Design / Typography

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Character Animation Showreel 2020



It’s been a blast. Finally I updated my own showreel this year. Some shots are from previous projects years ago that finally I can publish and some of it from my new personal animation. Enjoy!

Breakdown shot
https://drive.google.com/file/d/13a1LbjW6l2rTZQknnWxfqQYVdu1T1LrL/view?usp=sharing

using song from Kevin MacLeod – Life of Riley http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1400054

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Introducing RiPainter3D – Create digital paintings in 3D



The film introduces my latest application-oriented R&D work in the field of non-photorealistic rendering (NPR) in the area of the so-called painterly rendering. Based on my developed theoretical model of a new texturing method for my master thesis, for which I already created an algorithm-based approach (d_PAINT: see below), the research aim was to develop a purely artist-driven painterly creation tool for single 3D objects or complete sceneries for the usage in animation productions of any kind.
Inspired by 2D paint programs such as Corel Painter or Adobe Photoshop, RiPainter3D is especially designed to create images with the same two-dimensional look and feel, but painting them in the 3rd dimension. Therefore, RiPainter3D is beyond of any conventional 3D texture painting. RiPainter3D gives you full artistic freedom to create digital paintings in 360°.

To get more information about RiPainter3D, a technical paper – title: RiPainter3D: WYSIWYG 3D-Canvas-Paint-System zur artwork-gerichteten kohärenten Bilderzeugung durch den 3D Artist für die Verwendung in Animationen – as well as an info brochure are available (both currently in German only).

More pictures can also be found @ http://matthiasisele.cgsociety.org/

Specialist lecture:
First introduced as speaker at the 25th anniversary of the faculty of digital media at HFU (Hochschule Furtwangen University, Germany) on June 12, 2015.

RiPainter3D in the press:
Painterly-Animation mit RiPainter3D. In: Digital Production, Issue 04, June 2016, p. 20ff.
Munich: ATEC Business Information GmbH

Issue overview:

DIGITAL PRODUCTION 04 : 2016

NEWS:
RiPainter3D opens up to a wider audience and open source integration.
RiPainter3D now natively supports in its latest version different RenderMan compliant renderer as well as different image output formats. For an accurate render result, RiPainter3D now comes with a built-in pen pressure calibration system.
Read more about these and other new features @ http://matthiasisele.cgsociety.org/art/maya-renderman-ripainter3d-digital-painting-texture-3d-create-paintings-in-design-1317538

For further information about me and my latest showreel as technical artist,
please visit my channel @ vimeo.com/channels/matthiasisele

Special thanks to Moby for the permission to use one of his beautiful tracks.
Join Moby online:

www.moby.com
www.mobygratis.com

Additional links:
Are you interested in my master thesis (German version only) and the included free d_PAINT tool as source code? Get them from http://theses.fh-hagenberg.at/thesis/Isele13
Watch the tool in action and read the instructions of how to use it for your next painterly animation production.
@ vimeo.com/matthiasisele/bigcitylife

Announcement:
A brand-new release is out now: d_PAINT 2.0
Completely revised and redesigned.
Please feel free to contact me.

Get a brief review of the 25th anniversary of the faculty of digital media (HFU, Germany),
visit http://dm25.hs-furtwangen.de

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The Ocean Cleanup System 001/B – A Fanart Full CG Animated RnD Project



A FULL-CG animated piece that tries to explain the Ocean Cleanup System 001 /B.

Fullscreen it, please!

What is The Ocean Cleanup?

Founded in 2013 by 18-year-old (at the time) inventor Boyan Slat, The Ocean Cleanup is a nonprofit organization that’s working to clean up our oceans by removing plastic. After five years of rigorous design and testing, the Cleanup’s cleaning apparatus, called System 001, has been deployed off the coast of California.

What is System 001/B?

System 001/B is designed as a modular platform to test multiple options for solving the issue of plastic retention. The aim of this iteration was to iteratively test multiple design changes, such as: speeding up the system with buoys, slowing down the system with a parachute sea anchor, different varieties of the underwater skirt, and an adjusted placement of the screen to reduce the loads on the HDPE floater.

What is the reason to do such a FULL-CG animated piece?

Curiosity and a matter of heart!
It all started a year ago with a message from the Ocean Cleanup Team with the interest of what is possible to achieve in terms of CG and Fluid simulation. At that time, I wasn’t really able to give easy answers, but I was already encouraged and I really respect and like what those guys are doing so I was more than happy to increase my skills and do some RnD on that topic.
The most challenging part to solve was the 2-way interaction between the plastic waste itself and the fluid simulation. As software capability constantly increasing and smart people like Tyson Ibele developing awesome new tools like tyflow, a few months ago, it was finally
possible to create a physical correct interaction between solid objects in a fluid simulation. This was done using a combination of tyflow physxfluid and phoenix fd.
Also interesting to solve was flexible objects like the corkline floating on the waves, and the cloth simulation for the parachute. Tyflow was a great help here whether when it comes to cloth but also the modifiers like tyconform.

Credits:

CG
|Modelling – Texturing – Illumination – Rendering| Oliver Kentner – Olika3D

POST
|Postproduction & Editing| Oliver Kentner – Olika3D

MUSIC
FloatingPoint by RoieShpigler – Artlist

SOFTWARE
3dsmax 2020, Phoenix FD 4, Vray 4, Substance Painter and AfterEffects 2020

Directed by Oliver Kentner – Olika3D

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Character Animation in After Effects – Part 3 – Rigging The Face



In Part 3, Dave Legion shows how to set up custom sliders to control your puppet’s facial expressions. He walks you through the whole set up and demonstrates how to create slider controls to facilitate facial animation in After Effects.

Tutorial Series:
Overview: https://vimeo.com/79168351
Part 1: Displacement Maps For Use With FreeForm https://vimeo.com/78495246
Part 2: Create A Facial Rig For Your Puppet https://vimeo.com/78496022
Part 3: Control Facial Expressions with Custom Sliders https://vimeo.com/78496045
Part 4: Set up the lip syncing for your puppet using Mamoworld’s Auto Lip-Sync https://vimeo.com/78496080
Part 5: Create a Working Jaw Using AE 3D Layers https://vimeo.com/78530799
Part 6: Create a Swinging Head of Hair https://vimeo.com/78538199
Part 7: Create Simple Controllers for the Head and Eyes https://vimeo.com/78593912
Part 8: Switch Out Existing Voice Over With Auto Lip Sync https://vimeo.com/78593953

Mettle`s FreeForm plug-in for After Effects is a key component of Dave`s character animation. It streamlines the workflow in AE, and lets you control your character more like a puppet. A key feature is the ability to rotate your character`s head 180 degrees in 3D space.

Dave Legion put together this tutorial series because of all the positive feedback and inquiries from “A Story of Hope”: http://vimeo.com/76355324 – an animation that he and the amazing folks at Funky Medics put together for the FH Foundation. It was all done in Adobe After Effects using Mettle’s FreeForm + MamoWorld’s Lip Sync. Great animation and a great cause. Dave wants to send out a big thanks and shout out to Daniel Gies, whose work and tutorials inspired and helped him tremendously.

Mettle would also like to thank Dave for using our FreeForm plug-in, and for creating such inspirational work!.

Dave Legion is an award-winning music video director from the UK.
www.davelegion.com

Find out more about FreeForm: http://www.mettle.com/freeform-v2/
www.mettle.com
Don’t wait… Create!

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Tomorrowland – Around The World 2020



A dazzling new Tomorrowland location has been crafted over the past few months. It is a place far away from anyone, a place that you would normally never be able to visit… However, this magical place is set to open its door to pioneers from all corners of the globe, for just one weekend only…

Dogstudio collaborated with the amazing in-house team over at Tomorrowland to bring to life this WebGL-powered 3D island enabling visitors from all around the world to join the experience on their desktops, tablets and mobile devices.

Our global team strongly focused on stability, optimization and incorporating both numerous details and state of the art technologies on board for this experience viewed more than 1 million times over the course of a week-end.

More can be read about the making-of in here https://threadreaderapp.com/thread/1287352246708117504.html

Credits

Client: Tomorrowland

Dogstudio team

Creative, Production & Design Director, Texturer: Henry Daubrez
Lead producer: Sebastien Goffin
UX/UI Design: Camille Theveniau, Lorena Foucher, Henry Daubrez
3D artist, Texturer : Paul Guilhem Repaux
Lead Developer : Anthony Du Pont
Technical Director: Samuel Honigsten ( Samsy )
3D developers: Samuel Honigsten, Jordan Machado
Sound Engineer: Gimmi Pace
Video Music: Ocoeur – Overclock

Tomorrowland team

Lead Producer: Philippe Ben Mohamed
Creative Director: Christophe Van den Branden
Developers: Stein Van Stichel, Jannick Vandaele, Nick de Frangh
3D lead: Maarten Veldeman
Project Manager: Hilke Heremans

Streaming

Freecaster TV

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3Ds Max + Vray Tutorial – Create and Setup Foam on Waves + Wet Sand Around the Coast with VRayDistanceTex – Final 3/3



In this tutorial we learn how to use the VRayDistanceTex material to make foam atop waves and make a part of the sand surrounded by sea to appear wet with water. Also we learn how to modify the settings to change the appearance of the foam and the wet sand.

To create the wave i use the free plugin : Houdini Ocean Toolkit
Houdini Ocean Toolkit Link : http://www.guillaumeplourde.com/index.php?cID=75

Part 1 Link : https://vimeo.com/43444743
Part 2 Link : https://vimeo.com/43444742
More Tutorials + CG News : http://www.wtv3d.com

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Make a Clay or Override Material // Cinema 4D Quick Tip



In this quick Tutorial i´ll show how to make a useful clay or override material in Cinema 4D.
It´s just a combination of a Fresnel shader and Ambient Occlusion. You can use Lights in your scene, but
it will also work without. Best results with the Physical Renderer.
Please drop a comment if you have any suggestion.
Hope it´s useful! Please share!
Join my Tutorial Group:https://vimeo.com/groups/etuts

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Use After Effects To Composite Two Separate Cinema 4D Renders



In this video, Xrossfader asks us how to make a look similar to this Nike ad from Matthew Day (https://vimeo.com/118639369). We used a whale, but you can use any shape for the same effect.

http://greyscalegorilla.com/blog/tutorials/use-after-effects-to-composite-two-separate-cinema-4d-renders/

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